1) Create Colors resp. Materials
To assign a color to an object you have to create a material
of the respective color first
This is done within the Multilister
- Main Menu > Window > Rendering Editors > Multilister ...
- Select Materials
- To create a material: Edit > Create ....
- chose Lambert or Phong
- close the selection dialog
- double click the newly inserted Material
- adapt the color and the other parameters

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2) Lambert versus Phong Shading
- Lambert and Phong are the most commonly used shaders
- Lambert results in a matte surface
- Phong is for glossy or glassy surfaces
- The comparison of the attributes shows that phong shading includes specularity
- For the rendering quality we are aiming at in this course, this has
only an effect
on curved surfaces, not on flat ones.

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3) Assign Material
The easiest way to assign a Material to an object in
the scene is to:
- Open the Multilister
- Go to the Materials Palette
- Select the Material
- Drag it with the middle Mouse-Button onto the object in the scene
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