STEP-BY-STEP : MAYA Polygon Primitives, Transformations, Snapping |
1) Pin up the MenuMain Menu > Create > Polygon Primitives
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2) Insert Polygon PrimitivesThe Primitives are always inserted with their center
point at 0,0,0 This is indicated in the channel box
For more information see: |
3) Transform Primitivesthe keys "Q", "W", "E", "R" can be used to switch between select, move, rotate and scale
The handles indicate the mode: arrows = move, circles = rotate, boxes = scale |
4) Pivot PointThe pivot point for transformations is by default the center point.To change it:
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5) SnappingSnapping is useful to position objects precisely |
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